Star Technology ETA¶
Star Technology Eta Changelog:¶
Release Date: 17/07/2025
Additions:
- Updated Quest Book
- Various small fixes and adjustments, along with new pages for the added content
- Nether and End content
- New chemical lines that will leave you with tons of new materials
- Harvest Voidic Excression with different entropy levels from the end with the Abyssal Harvester
- You now need special armor sets to survive safely in foreign dimensions
- A new tier of rubber (Perfluoroelastomer), a new tier of polymer (PEDOT:PSS), and a new cable insulator (Polyimide) for even cheaper recipes
- MK IV fusion reactors for even more donuts
- Custom machines with rewarding and unique mechanics, such as the Hellforge and Draconic Fusion Array
- Sterile Maintenance Hatch
- Easier late game circuit crafting with Circuit Packs from the Draconic Circuit Assembler
- Cryostone and Brimstone generate in the Nether
- New loot and structures
- Abydos
- The Bulk Processing Array, an ore processing plant that runs 256 parallels by default with a 25% time reduction
- New loot and structure adjustments
- Wireless power across your base with Dreamlinks
- Custom GUI’s
- A bunch of StarT machines now have their very own custom GUI
- HM Backports
- Kiln and Steam Kiln now in base pack
- High Pressure Steam Hammer
Changes:
- AE2
- A rework changing a ton of recipes
- New materials such as Gold Skystone Alloy and Fluix Steel
- Machines now intertwined in progression
- New machines for crafting AE2 components
- New Processor lines
- Singularity’s
- Completely reworked singularity’s adding new mechanics
- Balance 3 stats to create different types of singularities
- Component Parts
- Rebalanced, and with research
- Power
- Changed thermal dynamo recipes
- Revamped thermal upgrades balancing
- Changed Solar Panel Recipes and Outputs
- More Fusion Plasma Variants for Turbines and rebalanced efficiency (He is no longer best)
- Lava
- New recipes for lava using the Industrial Barrel and Dimensional Destabilizer
- Removed bottomless lava supply to push players to explore more interesting mechanics
- Chemical Plant
- Recipes split into Chemical Line Reduction and Advanced Chemical Synthesis
- Some new chemical skips for less LCR spam
- Nether Stars
- New sublines to upgrade your current setup have been added, and charges have been nerfed
- Industrial Barrel
- A barrel that can run most of the Large Barrel and Large Stone Barrel recipes, using power
- Fusion
- Fusion recipes were altered to work in bigger batches as well as having some ratio adjustments.
Mods:
- New
- Placeable Maxwell, Observable (Optional), Spark (Optional)
- Updated
- Most mods were updated
- Updated Core mod (see core mod changelog)
- Removed
- Extended Crafting
- Optional
- MCEF and Webdisplays
Hardmode:
- Early Game Changes
- Sieving Adjustments
- Concrete less painful
- Various Minor Adjustments
- Chunk Variant Primitive Ore Factory Recipes
- Auto Scavenger Adjustments
Additions
- Content up till IV Circuit (from LV)
- Worry About It
Abydos Start
- Questbook made clearer
- Abydos Auto Unlocks in Quest
Core Mod 1.0.3 Changelog
- Added the Dream-Link network, covers and hatches for wireless energy transfer
- Added the Hellforge, a multiblock with heating mechanic
- Added the Abyssal Extractor, a multiblock with entropy mechanic
- Added the MK IV Fusion Reactor
- Added the Draconic Infusion Machine logic class
- Declared the ebfOverclock as a recipe modifier
- Adjusted absolute parallel hatches
- Fixed custom fluid cells and drums
- Added redstone interfaces for the Hellforge and Abyssal Extractor
- Added the sterile maintenance hatch
- Adjusted logic of cable and vacuum freezer recipes
- Reworked the bacteria system
- Added Abydos dimensional marker
Notes:
As usual, we recomend that you DON'T update your instance, but make a new instance with the update and move your world. Notable breaking change: AE2 was regregified. Recipes have changed massively.
Eta Hotfix 1 Changelog:¶
Release Date: 18/07/2025
Changes:
- Various Lang Fixes
- DCA and CPA denote Assembly Line Recipe Logic
- Various HM Fixes
- Abydos mode no longer a death sentence
- Plasma Turbine Rates adjusted upward (~20%)
- Super Magnetic Cores made craftable
- MA Nether Star Shards are now scrapable
- Large ME Assembler Made to Overclock
- Panorama no longer crashes game
- Create Steam 'n' Rails and Create Copycats are now set as optional (cases crash on some devices)
Eta Hotfix 2 Changelog:¶
Release Date: 22/07/2025
Changes:
- Fixed some issues with packmodes
- Fixed Steam Ore Factory tooltip
- Made some balancing changes
- Removed ae2 storage recipe tier scaling
- Fixed some questbook issues
- Downgraded Diesel Generators to fix a crash
Core Mod 1.0.4 Changelog: - Fixed dream link hatches and hellforge
Eta Hotfix 3 Changelog:¶
Release Date: 25/07/2025
Changes:
- QB Adjustments to fix logic errors and misleading quest
- Remove HM machine softlocks (if they softlock again system is being re-addressed)
- HM Shaft and Fluid Cell Recipes Fixed
- Overall time reductions for gate line multiblock recipes
- Super Compact Heat Chamber can now actually Parallel and no longer requires UEV Muffler Hatch
- Singularity EU/t made more straight forward and less punishing
- Quantum Compressor Requires Research
- Tablet Fragment Transmutation is easier
- Thermal Plasma (should) no longer crashes games
- Packmode Fixes to Match
- Updated PCC to work with MEGA AE
- Updated Create:DG to stable version
Star Technology Eta-2 Changelog:¶
Release Date: 09/09/2025
Additions:
- Updated Quest Book
- Various small fixes and adjustments, along with new pages for the added content
New post ASG content
- New Branch of Circuits: Awakened Draconic
- Auxiliary 2 Fusion Reactor Added
- True Abyss Required Lines: Draconic Enrichment Serum + Pure Dragon Breath
- T3 Dreamlink
New post CSG content
- New Branch of Circuits: Runic Wetware
New Machines
- Supreme Plasma Turbine Added: Boosted/Paralleled Turbine
- Parallel of the following: Composting, Farm, Tree, Fishery
- Casket Machine: Alternate Ethanol Source and Status Effect Alcohols Added
- UHV Quantum Tank/Chest
Changes:
- Dimensional mechanics
- Dimensional Talismans Craftable + Give Status Effects
- Dimensional Armor Softlock Fixed
- Dimensional Armor gives Status Effects
- Dimensional Gamestage Acquisition adjusted
Post ASG changes
- Dimensional Magma Production Rates Adjusted
- Draco Wafer Engraving balanced to LuV
- Abyss Harvester Machine/Line Adjusted to new logic
- Draconic Infuser Recipes Use less Dragon Breath
- Initial Dragon Breath Generation Fixed
- Hellforge Material/Resource Adjustments
- Atomic Line Adjusted
- UHV+ Component Costing: Component Parts more varied and reasonable, components more reasonable
Machines
- Vibration Laser Engraver: Mass Engraving Machine Mode Added
- Greenhouse Loses POC
- Ore Factory and Forge Hammer now use Strong Steam Parallels
- Exotic Gas Siphon can now OC
Resource Gen balancing
- Chemical Plant Skips: Iron III Chloride, Cupric Chloride, 1'4 Butanediol, Benzophenone 3'3 4'4 Tetracarboxylic Dianhydridenediol, Tungsten, Mutagen, Silicon Carbide
- Ores to Resource Gen: Magnesite, Zavaritskite
- Better Utopian Akreyrium Recipe
- Sodalite LV Electolyzable
- Realgar Geodes in LV Filtrator
- All Geodes only need LV to process
Balancing and recipe changes
- Abydos Magmas Given more Depth
- Aux/AdvFusion Coils adjusted
- Endgame Fusion Recipes more Forgiving
- Rotor Holder Cost Scales
- Super Conductor Rotor Durability made to scale
- Plasma Fuels are more reasonable in terms of Efficiency (He is usable)
- Coil Block Cost scales (most notably for 1800K, 2700K coils)
- VARIOUS ingot times reduced (Super Conductors included)
- Circuit Linearization: All ZPM+ Circuits besides Wetware Mainframe were changed
- Echo Line more forgiving
- Runes more forgiving
- Component Linearization: LuV-UV Pumps and Motors Adjusted
- Brine Acquisition uses Fluid Heater
- Later Nether Star Loops more rewarding
- Thermal Auxiliary Kits less Punishing
- Bricks to use compressed clay
- Systeam Steams better ratios
- AE2 more forgiving
- Wrought Iron Steam Casing now uses Firebricks
- Various Fixes
Removed
- Draconic Circuit Assembly: Bulk Universal Circuits
Other
- Maxwell Demands more Offerings
Mods:
-
New
- Bingus
- Create: Hyper-tubes
- Create: Vintage
- Tinygates
- Oculus Flywheel Compat
- Inventory sorter
-
Updated
- Updated Core mod (see core mod changelog)
- Updated all mods, except:
- Create: Low-Heated
- GTM
- PCC
- SGJourney
-
Removed
- Inventory tweaks refoxed
- LDLib
Hardmode:
-
Added
- Iron Crook Usage
- Automatable PBF Variant Added
- Millstone Cobbleworks
-
Changed
- Molds Fixed
- Softlocks into MV Removed
- Questbook Revamped
- Steam Multiblocks:(Ore Factory, Solidifier, Forge, Sifter, Forge Hammer) all use Strong Steam Parallels
-
Removed
- Steam Liquifier
- Primitive Fluid Output
Note: HM is going on Hiatus for the foreseeable future and will not have major content updates.
Core Mod 1.0.5 Changelog
-
Added
- Boosted Turbine Logic
- Abyssal Isolation Chamber
- Strong Steam Parallels Added
-
Changed
- Hellforge Issues Fixed, Scaling is more Fluid
- Abyssal Harvester Revamped
Notes:
As usual, we recommend that you DON'T update your instance, but make a new instance with the update and move your world. Notable breaking change: AE2 was regregified. Recipes have changed massively.
Star Technology Eta 2 Hotfix 1¶
Release Date: 12/09/2025
Changes:
-
Fixes
- HM LV Circuit Softlock Fix
- Crystal Mainframe Softlock Fix
- HM correctly shows create
- QB Fixes
- mega co-processor is craftable again
- Realgar geode has a geode tag now
- framed drawers are craftable again
- drinks no longer consume the bucket when crafting
-
Adjustments
- RHF/Bulk Vacuum adjusted slightly (RHF not Nt locked)
- Draco Lines Adjusted
- Dimensional Armor item texture updated
- QB Adjustments
- Pedot-pss gives proper amounts of plastic circuit boards
Star Technology Eta 3 Changelog:¶
Release Date: 19/11/2025
Aesthetics
- Custom Splash Text and Menu
- Texture Revamps (Superconductor Casings, Energy Cores, More...)
Overall Changes
- Superconducting Coil Recipes Adjusted
- Removal of forced bulking on machines (256x in/out) (Replaced with Bulking Modifier)
- New Casings (Nyanium, Superdense, More...)
- Dream Link Adjustments (Hatches scale in cost, now accessible pre-CSG)
- Some Research Adjustments (RHF, HAM, and Bulk Freezer included)
- High Tier Magnetic Materials made to match earlier ones
- More ores added to Ore Factories
- LOTS of Chemical Plant (and Tier 2) Skips added and adjusted
Pre-Ancient Star Gate
- Create Vintage Balancing
- New Infinite AE Cells (Sand, Gravel, Dust, Crushed Blackstone)
- 1M AE Skip
- AE Coprocessor up to 1M
- Intermediate Tiers of the following (Vacuum Freezer, EBF, Cutter, ABS, EoF, Implosion Compressor)
- Runic Infusion Adjustments (Rhodium usable, block yields increased)
- Zalloyic Mold (Molten => Fluid)
- Stocking Component Assembler (LuV=>UV)
- High Strength Panel Cost Adjusted
- Better (performance wise and output wise) resource gen
Post-Ancient Star Gate
- Enriched Estalt Line HEAVILY Reduced
- Flerovium not as rare
- Nether magma decomp ratios adjusted
- Helish Star made more involved
- Hell Forge Catalyst Boosting (Kinda like gas boosting)
- UEV/UIV Component Fluids Adjusted
- Draconic Infusion recipes changed to remove renaming (most recipes changed)
- Better Super Pressure Heat Chamber
- Stocking Component Part Assembler
- Adjustments to Draconic Circuits (New solder)
- Tier 2 Chemical Plant Added with more modes
- Nyinsane Plasma Turbine Added (Final Turbine)
- Threaded Multiblocks (Final variants of machines)
- Bulk Component Machine Added (Threaded)
- Worry..... offerings are being demanded
Misc
- Questbook Adjustments for Clarity/Fixes
- FTB Chunks Force Loading default true and cap raised to 100 chunks
- Various Misc Balancing and Adjustments
- Bug Fixes
Hardmode
- Bug fixes
- Minor Adjustments
Mods
- All mods updated besides Gregtech, SGJourney
- Expanded AE and Fancy Menu Added
- LDLib added at lower version to fix crashes
Core Mod 1.0.6 Changelog
-
Changes
- Turbine Adjustments (20% Lubricant/hr cost, 80% Max Power Output, Less Punishing)
- Strong Steam Parallel Steam Cost Changed (75% of what it was)
-
Additions
- Dreamlink Ranges Visualizable
- More Hell Forge Heating Fluids
- Threading System (Stat Attribution for Machines)
- New Modifiers (Throughput Boosting, Bulking)
-
Fixes
- Fix Hell Forge Voiding Heat
- Fix Abyss Harvester outputing >15 redstone strength
- Fixed Edge Cases Para Jank
Star Technology Eta 3 Hotfix 1 Changelog:¶
Release Date: 21/11/2025
Changes:
- New AE Infinity Cells mentioned in Questbook
- Misc Quest Fixes
- Lang Fixes
- Last 3 Coil Active Texture Updated
- Icon Updated
- Hammer Crafting Fixed
- Crystal Supercomputer to not require research station
- Void Dust => Ingot Recipe Added
- Nexus/MtCSF ZPM Field Generators correct recipe
- MtCSF Draco-QMDs and Voltage Coils
- Fixed improper estalt line looping
- Minor adjustments to start of Nether Line
- Plunger Recipes Fixed
- Omega Compact Heat Chamber proper shape
- Changed UEV Component Coolant to Superstate Helium-3
Star Technology Core Mod Changelog:
- Fixed Dreamlink range render not disappearing on breaking the structure
- Fixed threading tooltips on server
Star Technology Eta 3 Hotfix 2 Changelog:¶
Release Date: 27/11/2025
Changes
-
Pack
- Fixed Questbook Typos
- Matched some later circuits/chips to their wafer standard (change in Eta-3 now applied overall to missing chips)
- UEV holder to use Tungsten Disulfide to match components (UIV holder fluids raised)
- Fixed inconsistency between Assembly Line and Nexus/MtCSF ZPM Field Generator/Emitter/Sensor
- ZPM Field generator now 2 quantum stars to match emitter and sensor of tier
- Polonium less punishing
- Catalyst craft yields more
- Draneko Casing circuit changed to remove conflict
- Draco-Fusion Glass made to be more reliant on cells
- UEV,UIV,UXV cable material heating now on standardized system
- Throughput boosting tier skip fixed
- Abydos packmode up to date
-
Hardmode
- Coke no longer a softlock
- Soul Infused requires EBF again
-
Mods
- Updated Applied Energistics 2 back to 15.4.10 to stop subnets from breaking