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Star Technology ETA

Star Technology Eta Changelog:

Release Date: 17/07/2025

Additions:

  • Updated Quest Book
  • Various small fixes and adjustments, along with new pages for the added content
  • Nether and End content
  • New chemical lines that will leave you with tons of new materials
  • Harvest Voidic Excression with different entropy levels from the end with the Abyssal Harvester
  • You now need special armor sets to survive safely in foreign dimensions
  • A new tier of rubber (Perfluoroelastomer), a new tier of polymer (PEDOT:PSS), and a new cable insulator (Polyimide) for even cheaper recipes
  • MK IV fusion reactors for even more donuts
  • Custom machines with rewarding and unique mechanics, such as the Hellforge and Draconic Fusion Array
  • Sterile Maintenance Hatch
  • Easier late game circuit crafting with Circuit Packs from the Draconic Circuit Assembler
  • Cryostone and Brimstone generate in the Nether
  • New loot and structures
  • Abydos
  • The Bulk Processing Array, an ore processing plant that runs 256 parallels by default with a 25% time reduction
  • New loot and structure adjustments
  • Wireless power across your base with Dreamlinks
  • Custom GUI’s
  • A bunch of StarT machines now have their very own custom GUI
  • HM Backports
  • Kiln and Steam Kiln now in base pack
  • High Pressure Steam Hammer

Changes:

  • AE2
  • A rework changing a ton of recipes
  • New materials such as Gold Skystone Alloy and Fluix Steel
  • Machines now intertwined in progression
  • New machines for crafting AE2 components
  • New Processor lines
  • Singularity’s
  • Completely reworked singularity’s adding new mechanics
  • Balance 3 stats to create different types of singularities
  • Component Parts
  • Rebalanced, and with research
  • Power
  • Changed thermal dynamo recipes
  • Revamped thermal upgrades balancing
  • Changed Solar Panel Recipes and Outputs
  • More Fusion Plasma Variants for Turbines and rebalanced efficiency (He is no longer best)
  • Lava
  • New recipes for lava using the Industrial Barrel and Dimensional Destabilizer
  • Removed bottomless lava supply to push players to explore more interesting mechanics
  • Chemical Plant
  • Recipes split into Chemical Line Reduction and Advanced Chemical Synthesis
  • Some new chemical skips for less LCR spam
  • Nether Stars
  • New sublines to upgrade your current setup have been added, and charges have been nerfed
  • Industrial Barrel
  • A barrel that can run most of the Large Barrel and Large Stone Barrel recipes, using power
  • Fusion
  • Fusion recipes were altered to work in bigger batches as well as having some ratio adjustments.

Mods:

  • New
    • Placeable Maxwell, Observable (Optional), Spark (Optional)
  • Updated
    • Most mods were updated
    • Updated Core mod (see core mod changelog)
  • Removed
    • Extended Crafting
  • Optional
    • MCEF and Webdisplays

Hardmode:

  • Early Game Changes
  • Sieving Adjustments
  • Concrete less painful
  • Various Minor Adjustments
  • Chunk Variant Primitive Ore Factory Recipes
  • Auto Scavenger Adjustments

Additions

  • Content up till IV Circuit (from LV)
  • Worry About It

Abydos Start

  • Questbook made clearer
  • Abydos Auto Unlocks in Quest

Core Mod 1.0.3 Changelog

  • Added the Dream-Link network, covers and hatches for wireless energy transfer
  • Added the Hellforge, a multiblock with heating mechanic
  • Added the Abyssal Extractor, a multiblock with entropy mechanic
  • Added the MK IV Fusion Reactor
  • Added the Draconic Infusion Machine logic class
  • Declared the ebfOverclock as a recipe modifier
  • Adjusted absolute parallel hatches
  • Fixed custom fluid cells and drums
  • Added redstone interfaces for the Hellforge and Abyssal Extractor
  • Added the sterile maintenance hatch
  • Adjusted logic of cable and vacuum freezer recipes
  • Reworked the bacteria system
  • Added Abydos dimensional marker

Notes:

As usual, we recomend that you DON'T update your instance, but make a new instance with the update and move your world. Notable breaking change: AE2 was regregified. Recipes have changed massively.

Eta Hotfix 1 Changelog:

Release Date: 18/07/2025

Changes:

  • Various Lang Fixes
  • DCA and CPA denote Assembly Line Recipe Logic
  • Various HM Fixes
  • Abydos mode no longer a death sentence
  • Plasma Turbine Rates adjusted upward (~20%)
  • Super Magnetic Cores made craftable
  • MA Nether Star Shards are now scrapable
  • Large ME Assembler Made to Overclock
  • Panorama no longer crashes game
  • Create Steam 'n' Rails and Create Copycats are now set as optional (cases crash on some devices)

Eta Hotfix 2 Changelog:

Release Date: 22/07/2025

Changes:

  • Fixed some issues with packmodes
  • Fixed Steam Ore Factory tooltip
  • Made some balancing changes
  • Removed ae2 storage recipe tier scaling
  • Fixed some questbook issues
  • Downgraded Diesel Generators to fix a crash

Core Mod 1.0.4 Changelog: - Fixed dream link hatches and hellforge

Eta Hotfix 3 Changelog:

Release Date: 25/07/2025

Changes:

  • QB Adjustments to fix logic errors and misleading quest
  • Remove HM machine softlocks (if they softlock again system is being re-addressed)
  • HM Shaft and Fluid Cell Recipes Fixed
  • Overall time reductions for gate line multiblock recipes
  • Super Compact Heat Chamber can now actually Parallel and no longer requires UEV Muffler Hatch
  • Singularity EU/t made more straight forward and less punishing
  • Quantum Compressor Requires Research
  • Tablet Fragment Transmutation is easier
  • Thermal Plasma (should) no longer crashes games
  • Packmode Fixes to Match
  • Updated PCC to work with MEGA AE
  • Updated Create:DG to stable version

Star Technology Eta-2 Changelog:

Release Date: 09/09/2025

Additions:

  • Updated Quest Book
  • Various small fixes and adjustments, along with new pages for the added content

New post ASG content

  • New Branch of Circuits: Awakened Draconic
  • Auxiliary 2 Fusion Reactor Added
  • True Abyss Required Lines: Draconic Enrichment Serum + Pure Dragon Breath
  • T3 Dreamlink

New post CSG content

  • New Branch of Circuits: Runic Wetware

New Machines

  • Supreme Plasma Turbine Added: Boosted/Paralleled Turbine
  • Parallel of the following: Composting, Farm, Tree, Fishery
  • Casket Machine: Alternate Ethanol Source and Status Effect Alcohols Added
  • UHV Quantum Tank/Chest

Changes:

  • Dimensional mechanics
  • Dimensional Talismans Craftable + Give Status Effects
  • Dimensional Armor Softlock Fixed
  • Dimensional Armor gives Status Effects
  • Dimensional Gamestage Acquisition adjusted

Post ASG changes

  • Dimensional Magma Production Rates Adjusted
  • Draco Wafer Engraving balanced to LuV
  • Abyss Harvester Machine/Line Adjusted to new logic
  • Draconic Infuser Recipes Use less Dragon Breath
  • Initial Dragon Breath Generation Fixed
  • Hellforge Material/Resource Adjustments
  • Atomic Line Adjusted
  • UHV+ Component Costing: Component Parts more varied and reasonable, components more reasonable

Machines

  • Vibration Laser Engraver: Mass Engraving Machine Mode Added
  • Greenhouse Loses POC
  • Ore Factory and Forge Hammer now use Strong Steam Parallels
  • Exotic Gas Siphon can now OC

Resource Gen balancing

  • Chemical Plant Skips: Iron III Chloride, Cupric Chloride, 1'4 Butanediol, Benzophenone 3'3 4'4 Tetracarboxylic Dianhydridenediol, Tungsten, Mutagen, Silicon Carbide
  • Ores to Resource Gen: Magnesite, Zavaritskite
  • Better Utopian Akreyrium Recipe
  • Sodalite LV Electolyzable
  • Realgar Geodes in LV Filtrator
  • All Geodes only need LV to process

Balancing and recipe changes

  • Abydos Magmas Given more Depth
  • Aux/AdvFusion Coils adjusted
  • Endgame Fusion Recipes more Forgiving
  • Rotor Holder Cost Scales
  • Super Conductor Rotor Durability made to scale
  • Plasma Fuels are more reasonable in terms of Efficiency (He is usable)
  • Coil Block Cost scales (most notably for 1800K, 2700K coils)
  • VARIOUS ingot times reduced (Super Conductors included)
  • Circuit Linearization: All ZPM+ Circuits besides Wetware Mainframe were changed
  • Echo Line more forgiving
  • Runes more forgiving
  • Component Linearization: LuV-UV Pumps and Motors Adjusted
  • Brine Acquisition uses Fluid Heater
  • Later Nether Star Loops more rewarding
  • Thermal Auxiliary Kits less Punishing
  • Bricks to use compressed clay
  • Systeam Steams better ratios
  • AE2 more forgiving
  • Wrought Iron Steam Casing now uses Firebricks
  • Various Fixes

Removed

  • Draconic Circuit Assembly: Bulk Universal Circuits

Other

  • Maxwell Demands more Offerings

Mods:

  • New

    • Bingus
    • Create: Hyper-tubes
    • Create: Vintage
    • Tinygates
    • Oculus Flywheel Compat
    • Inventory sorter
  • Updated

    • Updated Core mod (see core mod changelog)
    • Updated all mods, except:
    • Create: Low-Heated
    • GTM
    • PCC
    • SGJourney
  • Removed

    • Inventory tweaks refoxed
    • LDLib

Hardmode:

  • Added

    • Iron Crook Usage
    • Automatable PBF Variant Added
    • Millstone Cobbleworks
  • Changed

    • Molds Fixed
    • Softlocks into MV Removed
    • Questbook Revamped
    • Steam Multiblocks:(Ore Factory, Solidifier, Forge, Sifter, Forge Hammer) all use Strong Steam Parallels
  • Removed

    • Steam Liquifier
    • Primitive Fluid Output

Note: HM is going on Hiatus for the foreseeable future and will not have major content updates.

Core Mod 1.0.5 Changelog

  • Added

    • Boosted Turbine Logic
    • Abyssal Isolation Chamber
    • Strong Steam Parallels Added
  • Changed

    • Hellforge Issues Fixed, Scaling is more Fluid
    • Abyssal Harvester Revamped

Notes:

As usual, we recommend that you DON'T update your instance, but make a new instance with the update and move your world. Notable breaking change: AE2 was regregified. Recipes have changed massively.

Star Technology Eta 2 Hotfix 1

Release Date: 12/09/2025

Changes:

  • Fixes

    • HM LV Circuit Softlock Fix
    • Crystal Mainframe Softlock Fix
    • HM correctly shows create
    • QB Fixes
    • mega co-processor is craftable again
    • Realgar geode has a geode tag now
    • framed drawers are craftable again
    • drinks no longer consume the bucket when crafting
  • Adjustments

    • RHF/Bulk Vacuum adjusted slightly (RHF not Nt locked)
    • Draco Lines Adjusted
    • Dimensional Armor item texture updated
    • QB Adjustments
    • Pedot-pss gives proper amounts of plastic circuit boards

Star Technology Eta 3 Changelog:

Release Date: 19/11/2025

Aesthetics

  • Custom Splash Text and Menu
  • Texture Revamps (Superconductor Casings, Energy Cores, More...)

Overall Changes

  • Superconducting Coil Recipes Adjusted
  • Removal of forced bulking on machines (256x in/out) (Replaced with Bulking Modifier)
  • New Casings (Nyanium, Superdense, More...)
  • Dream Link Adjustments (Hatches scale in cost, now accessible pre-CSG)
  • Some Research Adjustments (RHF, HAM, and Bulk Freezer included)
  • High Tier Magnetic Materials made to match earlier ones
  • More ores added to Ore Factories
  • LOTS of Chemical Plant (and Tier 2) Skips added and adjusted

Pre-Ancient Star Gate

  • Create Vintage Balancing
  • New Infinite AE Cells (Sand, Gravel, Dust, Crushed Blackstone)
  • 1M AE Skip
  • AE Coprocessor up to 1M
  • Intermediate Tiers of the following (Vacuum Freezer, EBF, Cutter, ABS, EoF, Implosion Compressor)
  • Runic Infusion Adjustments (Rhodium usable, block yields increased)
  • Zalloyic Mold (Molten => Fluid)
  • Stocking Component Assembler (LuV=>UV)
  • High Strength Panel Cost Adjusted
  • Better (performance wise and output wise) resource gen

Post-Ancient Star Gate

  • Enriched Estalt Line HEAVILY Reduced
  • Flerovium not as rare
  • Nether magma decomp ratios adjusted
  • Helish Star made more involved
  • Hell Forge Catalyst Boosting (Kinda like gas boosting)
  • UEV/UIV Component Fluids Adjusted
  • Draconic Infusion recipes changed to remove renaming (most recipes changed)
  • Better Super Pressure Heat Chamber
  • Stocking Component Part Assembler
  • Adjustments to Draconic Circuits (New solder)
  • Tier 2 Chemical Plant Added with more modes
  • Nyinsane Plasma Turbine Added (Final Turbine)
  • Threaded Multiblocks (Final variants of machines)
  • Bulk Component Machine Added (Threaded)
  • Worry..... offerings are being demanded

Misc

  • Questbook Adjustments for Clarity/Fixes
  • FTB Chunks Force Loading default true and cap raised to 100 chunks
  • Various Misc Balancing and Adjustments
  • Bug Fixes

Hardmode

  • Bug fixes
  • Minor Adjustments

Mods

  • All mods updated besides Gregtech, SGJourney
  • Expanded AE and Fancy Menu Added
  • LDLib added at lower version to fix crashes

Core Mod 1.0.6 Changelog

  • Changes

    • Turbine Adjustments (20% Lubricant/hr cost, 80% Max Power Output, Less Punishing)
    • Strong Steam Parallel Steam Cost Changed (75% of what it was)
  • Additions

    • Dreamlink Ranges Visualizable
    • More Hell Forge Heating Fluids
    • Threading System (Stat Attribution for Machines)
    • New Modifiers (Throughput Boosting, Bulking)
  • Fixes

    • Fix Hell Forge Voiding Heat
    • Fix Abyss Harvester outputing >15 redstone strength
    • Fixed Edge Cases Para Jank

Star Technology Eta 3 Hotfix 1 Changelog:

Release Date: 21/11/2025

Changes:

  • New AE Infinity Cells mentioned in Questbook
  • Misc Quest Fixes
  • Lang Fixes
  • Last 3 Coil Active Texture Updated
  • Icon Updated
  • Hammer Crafting Fixed
  • Crystal Supercomputer to not require research station
  • Void Dust => Ingot Recipe Added
  • Nexus/MtCSF ZPM Field Generators correct recipe
  • MtCSF Draco-QMDs and Voltage Coils
  • Fixed improper estalt line looping
  • Minor adjustments to start of Nether Line
  • Plunger Recipes Fixed
  • Omega Compact Heat Chamber proper shape
  • Changed UEV Component Coolant to Superstate Helium-3

Star Technology Core Mod Changelog:

  • Fixed Dreamlink range render not disappearing on breaking the structure
  • Fixed threading tooltips on server

Star Technology Eta 3 Hotfix 2 Changelog:

Release Date: 27/11/2025

Changes

  • Pack

    • Fixed Questbook Typos
    • Matched some later circuits/chips to their wafer standard (change in Eta-3 now applied overall to missing chips)
    • UEV holder to use Tungsten Disulfide to match components (UIV holder fluids raised)
    • Fixed inconsistency between Assembly Line and Nexus/MtCSF ZPM Field Generator/Emitter/Sensor
    • ZPM Field generator now 2 quantum stars to match emitter and sensor of tier
    • Polonium less punishing
    • Catalyst craft yields more
    • Draneko Casing circuit changed to remove conflict
    • Draco-Fusion Glass made to be more reliant on cells
    • UEV,UIV,UXV cable material heating now on standardized system
    • Throughput boosting tier skip fixed
    • Abydos packmode up to date
  • Hardmode

    • Coke no longer a softlock
    • Soul Infused requires EBF again
  • Mods

    • Updated Applied Energistics 2 back to 15.4.10 to stop subnets from breaking